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Age of empires 2 fast imperial build order
Age of empires 2 fast imperial build order










age of empires 2 fast imperial build order

Crossbow is niche, if you are like 1200 elo and you see opponent massing from 3 Ranges into 60 Crossbow deathball, drop 3 Stables, get +2 armor, get 1-2 Mangonels/Scorpions to prevent 1 tile abuse, and like 30 Knights beat 60 Crossbows fairly decisively. Like I don’t get how people cry about Arbalest this hard when for 95% of the playerbase Knights are both the more often seen unit and the harder to stop. Let’s say you get a civ with no Camels, once he reaches critical mass (if he reaches it), it becomes rly hard to stop with Pikeman, you need some 5-6 Barracks shenanigans and if you lose the Pikeman mass in the 1st fight you are 100% dead, you can’t catch up once he is on top of your production. Like the amount of time I play in 1200-1300 elo, and you get some Berbers spammer flooding 5 Stable Knights, as if that takes any skill, is impressive. In general the Archer player being up sooner than the Knights player is intended and good design since Knights are both a more versatile and more pop-efficient unit in a 200 pop scenario, yes you often see people win in early Imp with Arbalest, but if they don’t, Arbalest becomes weaker and weaker, while Knights become only stronger as the game goes on. Arbalest power spikes are intended to keep the unit viable, that’s the whole point of the unit, if it’s not scary in early Castle and in early Imp, then literally Crossbow is good only at minorly harassing woodlines and that’s it, it dies to about every unit in the game, Skirms, Knights, Mangonels, you name it. I don’t get why people hate so much on Arbalest, Knights are a much more oppressive unit, requiring basically no micro and being able to trade decently into same Age Pikeman-line. Hand cannoneers are already viable and used a lot, especially on Arena but occasionally on Arabia too.

age of empires 2 fast imperial build order

It can also indirectly buff Hand Cannoneer which may also make Hand Cannoneer a viable unit The key is to find a good setscrew to fix them. Lower levels are still completely dominated by knight civs (on generally open maps ofc).Īlso the inclusion of Walls into the general strategy has probably a big impact there, it’s a lot of things that have influence in these effects. It just turns out currently that at high level play people have become too good in using these powerspikes in conjecture with the ability to dodge mangonel shots.

age of empires 2 fast imperial build order age of empires 2 fast imperial build order

The archer line IS NOT OVERPOWERED it’s just that these powerspikes are really, really strong.Įdit: And I have to state that in my opinion these powerspikes were probably intended to make archers competitive against cavalry. With lower armor but higher dps skirms would be more suitable to still somewhat “counter” xbows/arbs of one age higher, at least with an economical advantage. Imo the best “solution” to the x-bow / arb powerspikes would be a change to skirms: Lower armor but higher dps especially vs archers.Īnd to ofset this change a small buff to the effect of Thumb Ring.












Age of empires 2 fast imperial build order